This image shows the radius of the Slipstream Aura. The small radius is the reason it's hard to keep your minions inside it consistently. That being said, this is still an incredible belt and playing with it feels very good due to its consistency. I like to call it a "mini headhunter". If you look at my PoB you'll see that I've minmaxed my build alot.
Losing life isn't an option to me. I'm also at Dexterity and I need dexterity. I simply have no slots where I can get more dexterity apart from my belt and neck which provides me with everything I need.
If I wanted more dexterity I would have to sacrifice suffix slots on either my rings or my boots, which means I would have to remove resistances, which would mean I wouldn't be capped in resistances any longer. We need all skill points we can get. The stats alone are super important on the Headhunter Belt. Secondly, and the primary reason you wear a Headhunter is for the buffs you steal from rare monsters you've slain.
This effect is hands down, the most broken mechanic in the game. Once you acquire your first headhunter it becomes a completely different game. For majority of builds, there's no bigger powerspike in the whole game. Now the hot take - Headhunter is broken for minions too. I've been in countless arguments with other summoners who just call Headhunter a stackstick and a useless belt that does nothing for any minion build.
Basically, some summoners seem to believe that the only thing you get from Headhunter is movement speed and some energy shield. But this opinion is wrong. Headhunter actually is a very strong belt for boosting our dps aswell, and let me tell you how: Auras Headhunter actually provides us with a ton of different auras that affect our minions.
These auras are also affected by the Increase Aura affect stat which proivdes more throughput. Lets take a look at the different auras we can obtain. This aura alone competes with Slipstream from Torrent's Reclaimation. It defintely gives a much bigger movement speed buff aswell.
Unfortunately we only do cold damage so this has no effect for us. Both we and our minions should be resist capped already so this has minimal impact.
Only thing I can think of is if we're cursed by Elemental Weakness and don't have our Curse Immunity flask up. Then this actually help us. Pretty lackluster. Gives some slight regen to AG and Zombies which is something atleast. Yeah, this is a thing. Never thought about this one to be honest but a decent addition. All of these Auras apply to our minions which is why I'd aruge that Headhunter is vastly superior to any other belt we can equip, both offensively and defensively.
This does however have the predicament that we're going to be having a large uptime on the Auras. The juicier content you run, the higher uptime on all these auras essentially. It's an okay addition. Massive survivability boost. Amazing, this is what makes HH builds run at mph. Self explanatory. A nice addition if you don't have 10 stun enchants on your jewels yet. All charge modifiers basically allows us to permanently have 3 charges up at all times since we're always hitting things with our Blade Vortex which is great.
If our maps lack density we get very few stacks and the belt feels underwhelming to a degree. For this reason, Headhunter loses power the lower level content you're doing. When running lower level content like non juiced maps, or just farming one thing with movement speed in non alchemy orbed maps et.
Headhunter provides very little to the build. And of course, Headhunter is nothing but a stackstick on bosses. The purpose of our Amulet Item slot is to provide Life, resistances, Dexterity and an annointment. Low budget: The lowbudget amulet is simply any rare Jade amulet with high life and dexterity.
Resistances are a bonus. Medium budget: For a medium tier amulet we're looking for a better version of the low tier one that covers more resistances. Something like this whith a free suffix is optimal. High budget: For our high budget and intermediate approaches we have two options for our neck. Either, we go with a damage route where we try to add additional levels to our minions or we go a defensive route trying to fit an additional Aura into the build.
This type of amulet fares extremely well if your budget allows for a Headhunter aswell. Without one, defenses will be lacking. Defensive Option: If you're looking to boost your defenses, we're looking to use an Aul's Uprising amulet that either removes the reservation of Hatred or Grace. This is what I highly recommend most of us go for until you can acquire a Headhunter. This allows us to fit Vaal Grace into the build, instead of Vaal Haste which adds massive amounts of Evasion and Dodge chance.
The purpose of our ring slots are plentiful. First of all we're looking for 2 Unset Rings to provide us with additional sockets so we can use an Animate Guardian and a Stone Golem.
Secondly, they're there to provide us with life and resistances. Fourth, we want our rings to provide us with additional curses on hit. And lastly, one of our rings is supposed to have an open prefix slot so we can benchcraft lightning and Fire damage on it so we can procc Elemental Equilibrium.
Do not assume elemental damage on attacks work. Blade Vortex is a spell so you either want the flat fire and lightning damage bench craft. Low budget: The low budget approach to the rings are basic. Find unset rings with High life, some resistances and maybe attributes. It's when we get one of these rings that we can start thinking about adding an Animate Guardian to tbe build. The medium tier rings will also have high life and resistances like previously.
My personal Jewels:. Since we're running a Golem build, Primordial Jewels are a central aspect in our build. These jewels are essential as they provide the build with two additional Golems.
In early stages of the build when we're not rich enough to acquire perfect Ghastly Eye Jewels we pump the build full of Other primordial jewels.
I also usually fit A Fortress Covenant and a quickening covenant early on, aswell as one Unending Hunger. This adds up to a total of 12 Jewels. We're only ever going to have this many jewel slots during the league start.
As the build progresses we start replacing the unique jewels for more valuable Eye Jewels and Medium Clusters. The reason why we don't run many Primordial Harmonies is because we're not running enough different Golem types for it to be effective. Also, Eminences boost the buff effect of Carrion Golems and Stone Golems which gives us more regen and more flat phys damage to boost our spectres.
Ghastly Eye Jewels are a central damage scaling component of our build during the end game. Keep in mind though that these jewels are very expensive and only meant for high budget versions of the build. The reason why we want to start removing the Golem Jewels from the build and replace them with Eye Jewels are for the following reasons: 1. These jewels affect both our Golems and our spectres. Primordial Jewels only affect our Golems.
They literally provide more DPS than the primordial jewels, even for the golems. If you can get flat phys or elemental damage on the fourth affix for a cheap price, get it. Physical damage is by far the best fourth affix we can get since it double dips through our Hatred and Triad Grips cold conversion scaling. This build recives a large part of its scaling from our cluster jewels, primarly throught he addition of increased Hatred scaling and additional critical strike scaling with Vicious Bite and Precise Commander.
Large Cluster Jewels: For large clusters we have two different variants we can use. A medium budget one and a high budget one. This allows us to allocate 5 points in total through the cluster due to its optimal pathing. The endgame budget cluster for the minmaxed version uses 12 point cluster jewels that are Ilvl These cluster jewels are also extremely annoying to craft and requires harvest crafting to get perfect.
These large clusters are extremely efficient as they provide alot of damage to our minions aswell as additional life. My flasks:. Lets talk about the Animate Guardian, a central piece to any high tier proper Summoner build. First of all, what is an Animate Guardian? The Animate Guardian is a skill gem you acquire which allows you to Summon a minion equipped with the gear of your choice.
To summon an Animate Guardian, you must first create one. This is done by using your Animate Guardian skill on an item that's lying on the ground. Once you've used the actual skill on an item, your AG has been created and you'll see a flying item circling around you.
As you start equipping more items the you finally will see a minion fully decked in the gear you've given him. Our goal is to equip him with several Aura-like buffing items so amplify the damage of our minions. And there is several incredibly powerful items we have access to in the game that makes the Animate Guardian a central piece of all minion builds. Before we start talking about what gear to use on him. Lets start of by discussing when to actually acquire one.
A massive drawback with the animate guardian is that: When he dies - All gear on him is lost. The goal is to make your AG as beefy as possible by capping his resistances and buffing up his healthpool through levels. How do we make our Animate Guardian close to immortal?
Alot of people choose to use gemlinks for their Animate Guardian but I don't find it necessary. My Animate Guardian skill gem resides unlinked in one of my Unset Rings. Weapon: Kingmaker: Kingmaker is handsdown the best weapon an Animate Guardian can use for any build.
It also provides a fortify aura around the Guardian. Garb also gives our Guardian curse immunity which prevents him from being affected by Elemental Weakness casted by certain mobs. Body Armour: Garb of the Ephemeral: The Garb provides critical strike immunity which is a massive survivability boost. It also grants an aura that prevents your movement speed from going below your base speed which basically makes slows like Chilling Patches, Hinder, Temporal Chains Curse etc.
We also want the boots to grant Lightning Resistance and Chaos resistance if possible. If you have room for more mods, Life and movement speed are also very good.
Usually, summoner builds are looking at 2 different helms for their animate guardian. This is usually obtained by using a rare chest with an open prefix, most often with the "Nearby Enemies are Blinded" modifer. I'd argue that it's overkill though. I haven't lost my AG a single time this league playing this build and I run the absolute hardest content you can in this game.
That being said, this type of helm is traditionally the helm most summoners go for when trying to scale damage. Thing is, this helm is extremely expensive and gets completely blown out of the water by the helm I'm using, the Eye of Malice. Eye of Malice: So how does this helm work? Now, what does this mean? At face value this sounds horrible, it actually looks like we're increasing monsters cold resistance which is the opposite of what we want.
This is where all of our reduced cold resistance scaling kicks in - All of our curses and debuffs stacked reduce all targets Cold resistance below negative values. This is further amplified by the Eye of Malice helmet. Now, how does Eye of malice play its part? Worst case scenario are mobs that have Cold Resistance built into their design.
Lets take a monster that's capped on cold resistance and see how much our Eye of Malice provides. Still way stronger than a Redemption Helm. As a final argument I'll show how much dps this helm provides for my build. I usually put the damage boosting effects of my Animate Guardian on my flasks so I can turn them on or off. That's 93 million dps from one single item if you account for all 3 golems, and this doesn't even account for the spectres.
One single item provides more dps to my build than another persons entire minmaxed build. It's ridiculous. Alternatively we can choose to use a Gruthkul's Pelt body armour on our Animate Guardian if we want to take a safer route. We still maintain the massive dps boost Eye of Malice provide but we're no longer crit immune and slowing effects will be annoying again. Keep in mind though that he can now be crit though. A massive elemental damage hit that crits might actually budge his health when Garb of the Ephemeral isn't equipped.
This is an item list for the early game once we reach maps. Try to get it as soon as possible, these items are basically free. Lets talk about how we put make our Animate Guardians items actually affect our PoB profile: 1. Under the All Items section you will see all items included in your build.
Pick one item you want to use to represent your Animate Guardian. I personally like using a flask for this because I can turn it on and off easily. Pick one item to use, for example your bottled faith and dubble click on it in the list. In the upper left corner of the UI you will find the option Edit Item. Click on Edit Item.
A textbox will appear containing your item information. Press Save on the Textbox. Medium Budget PoB: Spoiler. Bandits: Kill all bandits for 2 additional skill points.
Pantheon: Same as the high budget version. My medium budget Gear:. The jewels are were most of the early currency will be going. The primordial jewels will be a large money sink early on in the league. Especially the Primordial Might one. The second large cost is the cluster jewel this build runs. The large ones especially can be pretty pricey and most certainly will cost somewhere between 2 and 3 exalted orbs.
The mediums look scary but are extremely easy to craft yourself with Harvest Reforge Crit. My Jewels and Clusters:. If you don't mind trading early on you can actually flip the Anima Stone to make some safe and easy money. Alot of people don't know about the Anima Stone recipe and just buy it off trade.
Other people are just lazy and can't be bothered to trade for 1 of each Jewel. We can abuse these facts by selling our First anima stone for a chaos profit instead of using. So how it works is basically: Farm currency for your first anima stone, by using Chaos Recipe et. These jewels sell really fast during league start. As soon as you've sold it, rince and repeat. If you're an efficient trader you can flip of these an hour. Like with anything in this game though, the more that are doing something the less profitable it will be.
Also, it's mindnumbingly boring to flip. But it's a safe investment and I would recommend it for newer players who struggle making currency and want a simple method that you literally can't lose money on. Fortunately for us, we will still be able to craft our cluster jewels with harvest next league. This is because Clusters aren't influenced bases so we can still augment them with certain modifiers. My guess would be that, due to the nerfed power of harvest, the crafts will be much cheaper.
Just hoping people still will bother to sell the crafts. Crafting Large Cluster: 1. Getting the Base: Acquire an 8-point large minion cluster. It needs to be Ilvl 75 or higher, otherwise it can't roll Vicious Bite. We have 4 methods for getting these modifiers Method1: Use the harvest craft Reforge Item - Life modifiers are more common. Method3: Use the harvest craft Reforge Item - Crit modifiers are more common.
Regal the product. Cleaning up the base: This will probably be the most annoying part with harvest annulment crafts gone. Once we have our base we might need to clean it up. Best case scenario is that we get a rare cluster jewel with only 3 modifiers. If we did a reforge craft and got a large cluster with 4 modifiers of which 2 of them were Rotten Claws and Renewal you want to use the harvest craft: Reforge keep prefixes until you only have 1 suffix on the item.
Now we have a free suffix slot which we can finish the item with. If we did reforge crafts and got a large cluster with filled prefixes, modifiers of which were Renewal, Vicious Bite and some other garbage we will have to bite the bullet and use an Annulment Orb.
If you remove Vicious Bite or Renewal the jewel is bricked and we have to start over. Finishing the base: If you've done everything correctly you have one of two different bases we can finish. Use whichever augment is the cheapest. Flask Setup: Flasks. Will need to play the actual league before I can decide on the best combination. Animate Guardian Gear: The Animate Guardian is probably going to be one of our more expensive expenses for the medium tier build, but not that outrageous.
He's basically going to be using the same gear as the high budget version, just less minmaxed. The reason why we can afford doing this on a smaller budget is quite honestly, because the AG gear is pretty cheap.
Ascendancy: Ascendency. Necromancer: Historically we've been running Elementalist on low budget because of the extreme value we got from the Elementalist nodes early game.
I've done several changes to the lowbudget build to make it as strong as possible for future leagues. If anyone wants to experiment using Elementalist again, feel free to do so but I highly advice everyone to follow the new PoB and run as a necromancer. Expect to have reached this far when you're running white maps. If you're uncertain in what order to put your points, look into the leveling guide.
Majority of people will already be working towards a medium tier budget by this point. When you're lower level you're going to have less points invested into jewel sockets, mainly because you can't afford them yet, and less points spent into lifenodes.
Once you got the core of the skill tree going, start investing into sockets, more life and minion survivability depending on what you feel you need. Ascendancy: Necromancer: , same as the high budget version. Quality of Skill Gems: Spoiler. Getting quality on your skillgems early on can be quite expensive. When we're poor we can't afford to use x20 Gem Cutter's Prism on all our gems so utilize the Vendor Recipe.
The color an item rolls when you use a Chromatic Orb on it depends on the base stat requirement of the item. For example, an item that requires alot of strength th equip will roll majority Red sockets when we're spamming chromatic Orbs on it.
This can be a huge problem if we want to, for example get 3 blue sockets on a Clayshaper. My Low Budget Gear:. If you want to go a more defensive route, try to snipe a corrupted 6-link with the right colours, high life and resistances. If you get Dexterity from other sources in your gear, like rings, skilltree, chest or helm you can choose to use this amulet:. The jewellery section is the most expensive part of the build. But we're poor and can't afford too expensive jewels so we're entirely skipping on Primordial Mights and the Anima Stone in the beginning.
We will be using the cheaper primordial jewels to boost our damage significantly though. My Elementalist Flasks:. Animate Guardian Gear: Alot of people don't want to run an Animate Guardian because they're afraid he might die.
In this budget version we are running a Guardian and so should you. We're making sure our Guardian is close to immortal in this build by running alot of defensive Health talents in the tree. We're also giving our Animate Guardian alot of additional levels to make sure he won't die. If he somehow dies in the end it won't really matter though, because this budget version is literally costing under 10 chaos orb for his entire gear. This causes our AG to give us and our minions Endurance Charges on hit which is a nice survivability bonus.
If you can't find any chest like the recommended one our your budget is extremely tight an Ambus Charge is decent enough. Posted by Deadandlivin on Apr 2, , PM. Since this is my buildguide I've decided to keep the starting build very thematic with the end goal of the guide, meaning we'll be aiming to running a playstyle and setup that's as close to original build as possible. Traditionally, people have looked down upon leveling as a summoner because it's apparently slow and clunky.
I'm here to show how the opposite is true. Once we reach act 5 and get our hands on the Golem skill gems and majority of strong support gems build really starts to pops off and becomes one of the strongest builds at getting through the acts. The most annoying part with leveling is definitely in the beginning when the Zombies are made of paper and you can't seem to hit the links you need but this is literally over in a couple of minutes once you hit level 5.
Preperations and Leveling Tips: Preperations. Path of Building: PoB. This list will contain unique items I find extremely helpful and borderline mandatory to acquire as soon as possible on your leveling journey.
You'll be using most of these items deep into your actual mapping experience so getting them early will help out your build massively. Chaos orbs will literally be raining in later on anyway so there's no need not to invest them right away as you find them while leveling. Wraithlord: This is a very strong and cheap helm for us to get during our leveling experience.
If you've got 1 chaos Orb to spare before level 34, absolutely spend it on this helm. Even on day 1 this helm usually only goes for 1 Chaos. You want to search for a helm that's already 4-linked and if possible, with 2 green and 2 blue sockets. The colors aren't the entire world though, you can easily recolor this helm yourself.
This will just include some general tips how you should be treating and playing the leveling experience. Alot of people, me included get stuck in this weird inefficient way of playing our first characters where we literally try to discover every single corner of the map and clear every mob on our first playthrough.
I know I did so because of some superstitious OCD believing I can't leave a single stone unturned because that one mob in the corner might be the the one hoarding an exalted orb. Full clearing maps, especially during the leveling is a complete waste of time and will only increase your the time it takes to finish the campaign two or even threefold. Always keep moving: When starting of on your first character - Avoid killing as many mobs as possible.
This might sound counterintuetive but hear me out. Instead of spending time killing every mob you see or even, every mob you come buy, spend that time running towards the next objective instead.
Just ignore all mobs and run towards what your quest up there in the right corner is telling you to do. Maybe if you see one juicy pack of mobs, summon a couple of skeletons and raging spirits, then continue running. What happens if you spend too much time killing everything you come by is that you become over leveled and the mobs in the coming zones grant much less experience points. It's just an endless spiral of wasting your time ultimately.
I would suggest you to be either 2 levels below or above the zone you're in. If you're three levels below the zone, consider killing some stuff and you will literally level up in 1 minute. If you're 3 levels above I want to you to not hit a single monster until you get to the zones key quest objective. After act 4 this leveling build literally reaches god-tier leveling status and you will automatically be clearing everything on your screen while constantly running and spamming flasks.
This will make you overleveled but you can't really do anything about it your minions autokilling everything you run past. Looking for Linked bases: This is probably one of the most important leveling tips I can give early on. In this game whenever you level up all vendors and the items they contain completely reset. This gives us the possibility to scout all vendors in town after we finish a Quest in search for appropriate linked items we need.
This is espeically powerful for getting early 3-link and 4-link items. This is especially powerful early on.
Use your essences: Early on you will be finding items called essences after defeating an enemy contained with a blue crystal you need to click.
These items are very powerful crafting tools early on and you should absolutely use all of the ones you get during leveling. Once used on a white item it will turn the item into a rare one with a guaranteed specific modifier stated by the essence itself.
Especially good essences in the start are the ones that provide us with life or resistances. Don't get into the trap of thinking there's value in these and you might sell them in the future. These are entirely for leveling and no one will buy them so you should use them yourself. These are extremely powerful when used in conjunction with white linked bases you pick up from the ground or buy from a vendor. I suggest using any version of these Essences up to Screaming:.
Full walkthrough: For the actual campaign playthrough I will be providing the information needed for you to finish each act running this specific build. You will be able to see how to allocate your skillpoints during every section.
I'll also be guiding you through which skill and support gems to pick or buy at which moments. Generally, this playthrough is divided into two main portions: Act-1 to 4: This is the early game from Act1 to the beginning of Act5.
We don't have access to our key component minions and skills during this portion so we have to play around it a bit. In the early playthrough of the game we will focus on running Zombies and Summon Raging Spirits as our primary damage dealers. We will also include Summon Skeletons if we have socket links to spare.
Act-5 to maps: Once we finish act 4 we will transition away from summoned minions into running permanent ones instead. The leveling experience becomes disgustingly easy once we get here, especially if we've gotten our hands on the recommended unique items mentioned earier. Once here we'll finish our skill setup and links. You will basically run this setup until you transition into the low budget version of the build. This is where we replace our duration based minions with permanent minions like Spectres and Golems.
Skilltree: 1. Get Enduring bond for additional minion damage and duration to synergize with Summon Raging Spirit and Raise Skeleton. Get Heart and Soul for additional health. Items and Sockets: Items. Main Skill - Zombies: Zombies are our main skill running this build since they are a passive minion. We want to get as many links onto them as possible. Since we don't have to continously cast them like with other minions we don't get penalized for the increased mana cost of linking several support gems together with the zombies.
This is very useful if you're running or finding a Tabula Rasa early on. During act 1, look for a 3-linked blue socket item that we can put our zombies into. Secondary Skill - Summon Raging Spirits: Raging spirits are going to be one of our primary spammable skills we cast when we need to dish out additional damage. This will be our primary method of actively dealing damage. During act 1, look for a 3-linked blue socket item that we can put our Raging Spirits into. Zombies still hold priority over Summon Raging Spirits.
These can be a nice addition to your Raging Spirits since and are nice minions to summon for Bosses and larger packs.
I do recommend getting Skeletons. During act 1, look for a 2-linked blue socket item to put our Skeletons into. If you do find another 3-link you want the last socket color to be either red or blue. It summons a massive totem that sprays fire on our enemies. Before every fight you want to summon this one and then proceed with the rest of your dps rotation. We're looking for a single Red Socket slot in any item.
This doesn't have to be linked. For our Vitality we're looking for a single Red socket slot in any item. Clarity requires one blue unlinked socket slot. Guard Skill - Steelskin: For a guard skill we'll be using Steelskin as a defensive layer will leveling.
Bind it to your left mouseclick and you'll be autocasting this ability everytime it comes of cooldown while moving around. If you want to, you can go Dash instead which will do later in the higher budget versions. Flame Dash requires one blue unlinked socket slot somewhere in your gear.
Linked Skills: Main Skill - Zombies:. Get Minion Instability for some added clear once raging spirits expire. Get Death's Attunement increasing your total number of minions. Pick Quick Recovery for much needed additional health and recovery. While playing through Act II, just keep looking for gear upgrades searching for life and general resistances while keeping your skill gem setup.
Prioritize looking for Boots with optimal socket colors and as much movement speed as possible. Get Sacrifice to add much needed minion survivability and regen to the build. Get Fearsome Force for more dps and bigger AoE on our minions.
Makes clearing feel better. Move towards spiritual command for minion attack speed. Get Discipline and Training to increase our total healthpool. In Act 3 we'll be starting to see 4-socket items and links popping up which opens us up to start linking our main dps abilities further increasing our throughput. Main Skill - Zombies: Since Zombies will remain our primary skill in the first phase of the leveling phase we'll prioritize our Zombies for our first 4-link.
Still prioritize Zombies above Raging Spirits. Summary: Predominantly look for 4-linked items. Keep an Eye on all 4-links that contain a combination of Blue and Red sockets with a focus on blue socket items. Get Cruel Preperations for additional life 2.
Get Golem Commander to increase our total amount of Golems by 1. Only do this once you've finished Act IV: 3. Unspecc Minion Instability 4. Maybe Votes: 3 4. Total voters 71 Poll closed Jul 4, Spoiler: Flower Img. Here are some quick screenshots I made. Spoiler: Screenshots. Spoiler: Changelog Change Log Native support for other mods has been removed and left to be done through the API.!!
Skeletron, Plantera, Moon Lord. Mostly just boss minions. Only text that use a font are translated. Only one can be active at once. Should also fix some other issues within the Fighter AI. Were using an old damage multiplier. Fixes some Multiplayer issues.
This allows HP to regen at a constant pace rather than a fixed 1, 2, 3, etc. Unlocked through leveling up both Attunement and Aptitude. Strange Bulb Lv. Stats can go as high as now, and Level doesn't affect the damage multpliers anymore, only stats. Now shows how much a base stat increases by. Should no longer rapidly increase or go over the max. Aborbs damage up to 2x max mana, instead of converting damage to mana drain.
Recharges in 30 seconds. Should provide a smoother start to the game. Thank you Jopojelly! Doesn't round to the nearest Max Star Count anymore. Minimum is now 1 EXP. Close to being done. Can only be enabled in Expert Mode. Critical Mode is Lv.
This will remove partial universal mod support. Attempt to fix some projectile nonsense in multiplayer? Damage shouldn't be so high in the beginning anymore. Damage and Defense scale higher at higher levels now. Rune Wizard and Gastropod have correctly scaled projectile damage and some others as well, and defense will reduce damage from these projectiles. Devs only, used for Unleveled update Often OHKO. More info below.
Invasions, Boss appearences This should also prevent checks for high defense values. Such as On Fire! Ex: Lava, traps, ect.
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Attach leads to logs. Attack On Titan for Fabric. AttackSpeedPlus [Fabric]. Audio Output. Augmented Autojump. Auth Me. Auto Attack Fabric. Auto Backup. Auto Clicker Fabric. Autocomplete Command Blacklist. Small library that will load external textures and auto generate item, block and sound json files. Automated Crafting. Automatic Path. Autopilot - Fabric. This mod will automatically try to reconnect you back to a server if you got disconnected.
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Bedrock Destroyer. BedrockIfy - Bedrock Features on Java! Bedspreads Fabric. Bed Stability [Fabric]. Bee Angry-est. Bee Better. Bee Buddies. Bee Fixed [Temporarily Abandoned]. Bee-in-a-Jar: Fabric [Discontinued]. Bee Productive. Bee Resourceful.
Beholder's Bookshelves. Beholder's Variations Fabric. Belly Button Fabric. Berry's Mod. Better Barrels. Better Beacon. Better Bedrock Generator [Fabric]. Better Beds. Better Biome Blend. Better Biome Blend is a Client-Side mod that improves the vanilla biome color blending algorithm. Better Christmas Chests. Better Compass Fabric. Better Controls. New ways to control sprinting, sneaking, and flying. Better Diamond Fabric.
Better Dispensers. Better Dropped Items. Better Eating Mod. Better Enchanted Books Fabric. Better End Sky. Better F1. Better Graves. Better Impaling.
Better Ladders. Better Local Server. Better minecart rotation Fabric. Better Mod Button. Better Mount HUD. Better Narrator. Better Op. Better Pick Block. Better Ping Display [Fabric]. Better Recipe Book. Better Respawn Fabric. Better Slabs. Better Sodium Video Settings Button. Better Stones. Better Than Mending. Better Third Person. Better Together. Better Utilities. Better Wandering Traders. A mod that replaces trades currently offered by the Wandering Trader with more useful and interesting trades.
Better Weather[Fabric]. Better Withered Mobs. Better World Border. Better World List. Big Beacons. Big Buckets: Fabric Edition. Big Extras [Fabric]. Big Items, duh! BiomeInfo Fabric. Biome Locator. Biome Makeover. Biome Picker. Biomes Les Naturels. Bits And Chisels. Black Ether Mod. Black Hole. Black Powder. Blackstone Tools. Bladeborn Origin. Blade Fabric. Blame Fabric. Blast Processing. Blastproof Netherite [Fabric]. Blast Rod. Blinking Skin Port.
Blip Block. Block Meter. Block of Charcoal Fabric. Block Physics. Block Quantity Scanner. Block Relocation. Blockshifter [Fabric].
Blood in the Water. Blorcart Economy. A mapping tool that creates 3D models of your Minecraft worlds and displays them in a web viewer. Blue Shiny Fire. Blur Fabric. Boat Item View. This mod adds frogs that you can craft, cook and eat, hamster armour and also decorative cobble wood blocks to the game. Bocatas sandwichs mod. Body Shuffle.
Bon Appetit. Bonemeal Packets. Boosted Brightness. Borderless Mining. Boring Backgrounds. Boring Tweaks. Bosses of Mass Destruction. Boss Loot Tables. Botania Tweakers. Bouncy Life Fabric. This mod gives the player the ability to immerse it as slime. Bow Infinity Fix. Box of Placeholders. Brazier Fabric. Breadcrumbs Fabric. Break Progress. Bridging Metronome. Bright Ore. A client mod that makes ores light and bright. Broken Name Tags. Bruh Sound Effect.
Brute Imitation. Bssentials - Essentials for Fabric. Bucket Hat. Buffer: Fabric [Discontinued]. BugBoy's Emerald Tools. Builders' blocks.
Building Wands. Builtin Servers. A small mod that lets modpack makers set up built-in servers instead of shipping a preconfigured server. Bulky Shulkies. Bunch o' Trinkets. Bundled Items - Fabric. Bundles Plus. Bundle Unduplicator. Buzzing Tooltips. Cactus Leather. Caelus API Fabric. Cake Chomps Fabric. Calxcalibur's Emerald Armour.
Cammie's Wearable Backpacks. Campfire Incense. Camp Fires Cook Mobs. Candle Backport Fabric. Canvas Renderer. Caracal Mod. Cardinal Components. Cardinal Energy. Careful Break. Carpet Extra. Carpet RedCraft Addons. Carpet TIS Addition. Carpet Weird Addons. Cart Boosts. Carved Melons. Carve My Pumpkin. Catch Me If You Can! Cauldron Brewing. Cauldron Concrete. Cauldron Overhaul. Cauldron Riptide. Cave Biomes. Caves And Cliffs Additions. Cave Update Fabric. CC: Restitched.
CC:T for Fabric. CC: Tweaked for Fabric Discontinued. Centered inventory. Chain Suspension. Chaos Mod. Chat Bomb. Chat Bubbles. ChatCalc Fabric and Forge. Chat Heads. Chat History. Chat Sound. Chat Sounds. Chat Timestamps. Chat Up! Cheap Blocks. Cheems Mod. Cherished Worlds Fabric. Chest Building Blocks. Chest Cavity. Chest Cavity: Special Organs. Chest Latch Fixer. ChestShop for Fabric. Chest Tracker. Chicken Feathers.
Chicken Nerf. Chime Fabric. Chorus Links. Christmas Spirit: Rewoven. Chromatic Blocks. Chunk Activator Fabric. Chunk In A Globe. Chunky Pregenerator Fabric. Classical Art - Fabric. Classic Beaches [Fabric]. Classy Creepers Fabric. Clay Bucket. Clay Recipe. CleanView Fabric. Clear Despawn Fabric. Clear Hitboxes. Clear Skies. Client Coordinates Master. Client Side Noteblocks. Client Weather Time Changer. Climatic World Type.
Climb Ladders Fast. Clojure Lib. Cloth API Fabric. Clothesline Fabric. Cloudy Enderain. Coal Nugget. Cobblefish Mod. Cobblestone Crafting Table. Coloration Mod. Colored Crafting Stations. Colored Flames. Colored Slime Blocks. Colored Tooltips Fabric. Colorful Campfire Smoke. Colorful Columns. Colorful Cut. Colorful Masonry. Color Me Outlines. Color Unchained. Color Unchained is a simple mod which allows you to use Minecraft color formatting in different text areas around the game.
Colytra Fabric. Comforts Fabric. Adds sleeping bags and hammocks for, respectively, portability and turning day to night, without setting new spawns. Command Alias Creator. Command Aliases Fabric. Command Block IDE.
Command Blocks Survival. Command Creative Tab. Command GUI Buttons. Command Logger. Command Macros. Compact Portals. Compact Status Effects. Compact TNT. Companion bats.
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